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UX/UI Designer - Cloud/Digital Native Dev App Dev - 5

Work from home Full-time role Hiring

UX/UI Designer for Walgreens Rewards/Loyalty Programs Number of Hours per Week: 40 Work Hours: 8:30-5 with a 30 minute lunch break Remote Work? Yes, for now. Candidates semi-local to Chicago-land preferred, but open to fully remote for the right candidate. Overview: This role is focused on the Rewards/loyalty programs for Walgreens; role encompasses both UX/UI skills and will work across both mobile app AND web. Not just visual, but solving functionality flows, thinking about transactions and how customers are interacting with that; how it looks visually and measures up to entire brand – a little bit of both sides (both UX and UI); candidates may also fall under title of “Product Designers” Team Overview: We design the website and the mobile app – these roles are oriented towards information architecture, but we’re interested in candidates who also have visual design skills. Team is primarily focused on UI design for Native Flagship App – support digital roadmaps across many lines of business and support App specific maintenance.

  • This contractor will augment team’s current capacity, to support roadmaps and manage overflow from there
  • Individual would jump onto projects that were slated for outgoing contractor at end of month – within pharmacy space - multiple phases within program, add functionality into app, working with UX designer to build that out.
  • Working alongside other UX/UI designers on team, with opportunities to stretch across channels (Omni-channel initiative)
  • Working with copywriter to review design proposals
  • Partner tightly with business analysts that fall under App Product Team, Development Team -Typical workday : Updates to the Walgreens Find Care health marketplace, while also supporting other health-related initiatives. Some "Heads down” working on projects; Meeting structure, online collaboration, calls to talk through concerns, solutions with project partners; manager involved on many calls to get through blockers or solve problems, brainstorming/whiteboard sessions; weekly design reviews; further down the track, meetings with development – walk through solution with lead engineers on both platforms; reviews with stakeholders – would expect project leads to be prepared to walk through work, speak to rationale, take questions, take feedback to revisions before finalizations -

Chance for extension or conversion to FTE? Duration of contract is planned for 24 months; Conversion is highly possible, not guaranteed - more likely for local candidates Top Must-Have Skills: 3-5 years experience designing digital experiences that have retail / ecommerce customers as the primary user; Wire-framing and building interactive digital prototypes; Mobile Platforms – Android/iOs (design guidelines, understand at high level); Design Workflow tools (in change period, current set is broad – Sketch, Zeppelin, Envision, Adobe Cloud, Figma); Translating within specific design systems for branding/UI – taking guidelines and creating transactional flows Visual design skills Strong skills in persuading others, strong customer first focus Top Nice-to-Have Skills: Adobe Experience Manager is a BIG plus; Good interpersonal skills, enthusiastic about the challenges of solving digital problems, strong team leadership skills Years of experience: 3-5 years -Degree or certification: Masters’ degree in Human Computer Interaction is preferred, but not required. Bachelor's degree in design required. “Bootcamp” UX programs (designation, general assembly, flatiron, etc.) do not qualify unless they are on top of a college degree in design or if the candidate has at least 3 years experience post-bootcamp. -Interview Process and Timeline: 30 minute phone screener followed by a 60-90 minute interview with the larger team – the second interview would require candidates to walk though selected items in their portfolio and to demonstrate interactive prototypes.

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