[Remote] Audio Software Development Lead — Lead the Audio Engine of a Next-Gen Social Media App (Remote)
Note: The job is a remote job and is open to candidates in USA. Venchr is a company focused on creating innovative social media experiences centered around music and creativity. They are seeking an Audio Software Development Lead to design and evolve a real-time audio engine that powers their next-gen social media app, ensuring seamless audio experiences across multiple platforms.
Responsibilities
- You’ll own the sound of a new kind of social media app , one built around music, creativity, and real-time expression
- You’ll design and evolve a real-time audio engine powering multitrack playback, MIDI sequencing, streaming audio, and live effects , all tightly synced with video and driven by user interaction
- Expect low-latency challenges, complex synchronization problems, and the need to make everything feel seamless across iOS, Android, and Web
- Under the hood, you’ll be deep in C++, working on custom audio engine architecture, DSP, buffering, threading, and performance optimisation
- You’ll likely touch frameworks like JUCE or platform-native audio APIs, and build systems that handle real-time signal processing, audio scheduling, and dynamic sound manipulation at scale
- If you’ve worked with audio/video sync, streaming pipelines, or building modular, extensible systems, you’ll feel at home
- We’re looking for someone who’s built audio systems from scratch, understands signal processing in practice (not just theory), and has a strong grounding in music itself — rhythm, timing, harmony, feel
- You care about latency the way a musician cares about groove, and you know how small technical decisions change the way something feels to a user
- You’ll work across engineering, product, and creative teams, translating interaction into sound and sound into something users can actually feel
- AI-driven audio features, real-time manipulation, and rapid iteration are all part of the environment
Skills
- Experience in building audio systems from scratch
- Understanding of signal processing in practice
- Strong grounding in music — rhythm, timing, harmony, feel
- Deep knowledge of C++
- Experience with custom audio engine architecture
- Experience with DSP, buffering, threading, and performance optimisation
- Familiarity with frameworks like JUCE or platform-native audio APIs
- Experience in real-time signal processing, audio scheduling, and dynamic sound manipulation
- Experience with audio/video sync and streaming pipelines
- Ability to work across engineering, product, and creative teams
- Ability to translate interaction into sound and sound into user experience
Company Overview