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Game Designer, Activities

Work from home Full-time role Hiring

About the position Epic Games is looking for a Gameplay Designer to help create compelling gameplay experiences across combat, progression, systems, moment-to-moment mechanics, and live gameplay content for their collaboration with Disney. In this role, you will partner closely with design leadership, art, programming, animation, UX, audio, production, and QA to deliver high-quality features from concept through ship. You will own and iterate on gameplay systems, mechanics, and content while balancing player experience, readability, accessibility, engagement, and long-term retention. The ideal candidate is highly collaborative, deeply player-focused, and comfortable working in a fast-paced cross-disciplinary environment where iteration and feedback are core to development.

Responsibilities

  • Work in close collaboration with project leads & directors to design, prototype, tune, and ship features and systems that support the engagement, gameplay, and creative vision of the project
  • Document and create clear, actionable design documents, and iterate on these features, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish
  • Get hands-on creating the scripting, data, and content required by those features, diving into the engine, and leveraging other tools
  • Be responsible for soliciting and rapidly integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players
  • Help establish and maintain design pipelines, best practices, and cross-discipline communication standards to scope, prioritize deliverables, and hit milestone goals

Requirements

  • 5+ years of experience shipping first or third-person shooter titles as a Gameplay Designer, working on itemization, gameplay systems, combat, ability systems, features, and content
  • Strong scripting and technical capabilities
  • Experience working on live-service multiplayer environments
  • Demonstrated talent and a deep understanding of gameplay feel, player motivations or intent, gameplay mechanics, weapon/itemization use, and combat systems contributing to delivering the most emergent player experience
  • Ability to break down high-level creative direction into actionable gameplay features and production-ready tasks
  • Ability to work independently, take initiative, and react quickly to changing project needs, drive decisions, and then own the outcome and vision
  • Commitment to quality, rapid iteration, and delivering exceptional player experiences

Nice-to-haves

  • Experience with Unreal Engine and the Ability System

Benefits

  • generous benefit plans
  • discretionary incentive programs

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