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Emulation Engineer

Work from home Full-time role Hiring

Emulation Engineer (Implicit Converstions) We’re looking for a creative and skilled Emulation Engineer to join our team and help bring classic games to life on modern hardware. In this role, you’ll design, build, and refine emulators that make older titles run smoothly and accurately on today’s platforms. You’ll collaborate closely with engineers, producers, and QA to fine-tune performance, ensure compatibility, and deliver a great player experience. Your work will play a key role in preserving and reintroducing classic games for a whole new generation of players. Responsibilities: Develop, maintain, and expand upon our existing emulators and tools Implement and optimize CPU, GPU, audio, and input system emulation Profile and improve game performance Debug compatibility issues across a variety of platforms Reverse engineer games to patch out bugs, replace media, add achievements/trophies, and add a variety of modern enhancements Collaborate with QA to identify bugs, regressions and accuracy issues Develop tools and workflows to aid debugging, testing, and validation Document systems, findings, and technical approaches for internal teams Communicate with the team on Slack, email, and in meetings to learn, improve, share knowledge and status updates Requirements: Strong C++ skills and a deep understanding of computer architecture, including CPU/GPU behavior and memory management Hands-on experience with reverse engineering and debugging tools Familiarity with assembly languages (such as x86, ARM, or MIPS) and binary analysis Solid grasp of graphics and audio emulation techniques Experience building and optimizing software across multiple platforms Clear communicator who works well in a remote team and takes initiative when solving problems Genuine passion for retro games and emulation Bonus Points Experience with game emulation or cross-platform ports (commercial or open source) Experience creating patches or changes to classic games Ability to identify issues in classic game code without source code Understanding of modern GPU rendering pipelines Super Bonus: PlayStation 2 emulation experience

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